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Global Gaming Chair Market (2022 to 2027) – Industry Trends,

DUBLIN, March 4, 2022 /PRNewswire/ — The “Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com‘s providing.

The world gaming chair market reached a worth of US$ 1.07 Billion in 2021. Looking ahead, the writer expects the market to achieve a worth of US$ 1.7 Billion by 2027 exhibiting a CAGR of seven.10% throughout 2022-2027. Keeping in thoughts the uncertainties of COVID-19, we’re repeatedly monitoring and evaluating the direct in addition to the oblique affect of the pandemic. These insights are included within the report as a significant market contributor.

A gaming chair enhances flexibility and luxury by offering ergonomic help to skilled avid gamers for lengthy hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that scale back stress on the physique in the course of the gaming session. At current, a number of producers are introducing revolutionary variants with extra equipment, similar to audio system, retractable footrests, built-in therapeutic massage models, and purple, inexperienced, and blue (RGB) lighting programs, in a variety of colours and designs.

Gaming Chair Market Trends:

Prolonged sitting, postural stress, and lack of motion are among the frequent results skilled by avid gamers. As these results can result in critical well being points, similar to weight problems, muscle problems, and carpal tunnel syndrome, there’s a rise within the want for gaming chairs to allow wholesome blood circulate all through the physique. In line with this, vital developments within the leisure sector, in confluence with the growing variety of skilled avid gamers, are appearing as one other main issue selling the adoption of those chairs to enhance the participant expertise.

Apart from this, the rising development of movement and digital actuality (VR) video games on account of the rising penetration of the web and straightforward availability of gaming peripherals is stimulating the market progress. Moreover, the escalating demand for state-of-the-art gaming consoles, together with the rising variety of people who need to expertise sensible video games, is positively influencing the gross sales of gaming chairs throughout the globe. Furthermore, market gamers are introducing gaming chairs with adjustable lumbar help to stop again accidents and torque again or wrist. As these chairs help varied cardiovascular capabilities and scale back muscle stiffness, the expansion of the market is anticipated to develop within the coming years.

Key Market Segmentation:

The writer offers an evaluation of the important thing developments in every sub-segment of the worldwide gaming chair market, together with forecasts on the world, regional and nation degree from 2022-2027. Our report has categorized the market based mostly on sort, materials, worth, distribution channel and finish person.

Breakup by Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Breakup by Material:

  • PU Leather
  • PVC Leather
  • Others

Breakup by Price:

  • High-Range
  • Medium-Range
  • Low-Range

Breakup by Distribution Channel:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Breakup by End User:

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The aggressive panorama of the business has additionally been examined together with the profiles of the important thing gamers being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key Questions Answered on this Report:

  • How has the worldwide gaming chair market carried out to date and the way will it carry out within the coming years?
  • What has been the impression of COVID-19 on the worldwide gaming chair market?
  • What are the important thing regional markets?
  • What is the breakup of the market based mostly on the kind?
  • What is the breakup of the market based mostly on the fabric?
  • What is the breakup of the market based mostly on the worth?
  • What is the breakup of the market based mostly on the distribution channel?
  • What is the breakup of the market based mostly on the tip person?
  • What are the varied phases within the worth chain of the business?
  • What are the important thing driving components and challenges within the business?
  • What is the construction of the worldwide gaming chair market and who’re the important thing gamers?
  • What is the diploma of competitors within the business?

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction

4.1 Overview

4.2 Key Industry Trends

5 Global Gaming Chair Market

5.1 Market Overview

5.2 Market Performance

5.3 Impact of COVID-19

5.4 Market Forecast

6 Market Breakup by Type

6.1 PC Gaming Chair

6.1.1 Market Trends

6.1.2 Market Forecast

6.2 Hybrid Gaming Chair

6.2.1 Market Trends

6.2.2 Market Forecast

6.3 Platform Gaming Chair

6.3.1 Market Trends

6.3.2 Market Forecast

6.4 Others

6.4.1 Market Trends

6.4.2 Market Forecast

7 Market Breakup by Material

7.1 PU Leather

7.1.1 Market Trends

7.1.2 Market Forecast

7.2 PVC Leather

7.2.1 Market Trends

7.2.2 Market Forecast

7.3 Others

7.3.1 Market Trends

7.3.2 Market Forecast

8 Market Breakup by Price

8.1 High-Range

8.1.1 Market Trends

8.1.2 Market Forecast

8.2 Medium-Range

8.2.1 Market Trends

8.2.2 Market Forecast

8.3 Low-Range

8.3.1 Market Trends

8.3.2 Market Forecast

9 Market Breakup by Distribution Channel

9.1 Supermarkets and Hypermarkets

9.1.1 Market Trends

9.1.2 Market Forecast

9.2 Specialty Stores

9.2.1 Market Trends

9.2.2 Market Forecast

9.3 Online Stores

9.3.1 Market Trends

9.3.2 Market Forecast

9.4 Others

9.4.1 Market Trends

9.4.2 Market Forecast

10 Market Breakup by End User

10.1 Residential

10.1.1 Market Trends

10.1.2 Market Forecast

10.2 Commercial

10.2.1 Market Trends

10.2.2 Market Forecast

11 Market Breakup by Region

12 SWOT Analysis

13 Value Chain Analysis

14 Porters Five Forces Analysis

15 Price Analysis

16 Competitive Landscape

16.1 Market Structure

16.2 Key Players

16.3 Profiles of Key Players

16.3.1 Ace Casual Furniture

16.3.1.1 Company Overview

16.3.1.2 Product Portfolio

16.3.2 AKRacing

16.3.2.1 Company Overview

16.3.2.2 Product Portfolio

16.3.3 Arozzi North America

16.3.3.1 Company Overview

16.3.3.2 Product Portfolio

16.3.4 Corsair Gaming Inc.

16.3.4.1 Company Overview

16.3.4.2 Product Portfolio

16.3.4.3 Financials

16.3.5 DXRacer

16.3.5.1 Company Overview

16.3.5.2 Product Portfolio

16.3.6 GT Omega Racing Ltd

16.3.6.1 Company Overview

16.3.6.2 Product Portfolio

16.3.7 Impakt S.A.

16.3.7.1 Company Overview

16.3.7.2 Product Portfolio

16.3.8 noblechairs

16.3.8.1 Company Overview

16.3.8.2 Product Portfolio

16.3.9 Secretlab

16.3.9.1 Company Overview

16.3.9.2 Product Portfolio

16.3.10 Thermaltake Technology Co. Ltd.

16.3.10.1 Company Overview

16.3.10.2 Product Portfolio

16.3.10.3 Financials

16.3.11 ThunderX3

16.3.11.1 Company Overview

16.3.11.2 Product Portfolio

16.3.12 Vertagear Inc.

16.3.12.1 Company Overview

16.3.12.2 Product Portfolio

For extra details about this report go to https://www.researchandmarkets.com/r/87yt51

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