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Global Gaming Chair Market (2022 to 2027)

DUBLIN, March 4, 2022 /PRNewswire/ — The “Gaming Chair Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s providing.

The world gaming chair market reached a worth of US$ 1.07 Billion in 2021. Looking ahead, the writer expects the market to achieve a worth of US$ 1.7 Billion by 2027 exhibiting a CAGR of seven.10% throughout 2022-2027. Keeping in thoughts the uncertainties of COVID-19, we’re repeatedly monitoring and evaluating the direct in addition to the oblique affect of the pandemic. These insights are included within the report as a significant market contributor.

A gaming chair enhances flexibility and luxury by offering ergonomic help to skilled avid gamers for lengthy hours. It has caster wheels, armrests, swiveling bases, and adjustment settings that scale back stress on the physique throughout the gaming session. At current, a number of producers are introducing revolutionary variants with extra equipment, equivalent to audio system, retractable footrests, built-in therapeutic massage models, and pink, inexperienced, and blue (RGB) lighting techniques, in a variety of colours and designs.

Gaming Chair Market Trends:

Prolonged sitting, postural stress, and lack of motion are a number of the frequent results skilled by avid gamers. As these results can result in critical well being points, equivalent to weight problems, muscle issues, and carpal tunnel syndrome, there’s a rise within the want for gaming chairs to allow wholesome blood circulate all through the physique. In line with this, important developments within the leisure sector, in confluence with the rising variety of skilled avid gamers, are appearing as one other main issue selling the adoption of those chairs to enhance the participant expertise.

Apart from this, the rising pattern of movement and digital actuality (VR) video games on account of the rising penetration of the web and straightforward availability of gaming peripherals is stimulating the market development. Moreover, the escalating demand for state-of-the-art gaming consoles, together with the rising variety of people who need to expertise real looking video games, is positively influencing the gross sales of gaming chairs throughout the globe. Furthermore, market gamers are introducing gaming chairs with adjustable lumbar help to stop again accidents and torque again or wrist. As these chairs help numerous cardiovascular features and scale back muscle stiffness, the expansion of the market is anticipated to increase within the coming years.

Key Market Segmentation:

The writer gives an evaluation of the important thing tendencies in every sub-segment of the worldwide gaming chair market, together with forecasts on the world, regional and nation stage from 2022-2027. Our report has categorized the market primarily based on sort, materials, value, distribution channel and finish consumer.

Breakup by Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Breakup by Material:

  • PU Leather
  • PVC Leather
  • Others

Breakup by Price:

  • High-Range
  • Medium-Range
  • Low-Range

Breakup by Distribution Channel:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Breakup by End User:

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The aggressive panorama of the trade has additionally been examined together with the profiles of the important thing gamers being Ace Casual Furniture, AKRacing, Arozzi North America, Corsair Gaming Inc., DXRacer, GT Omega Racing Ltd, Impakt S.A., noblechairs, Secretlab, Thermaltake Technology Co. Ltd., ThunderX3 and Vertagear Inc.

Key Questions Answered on this Report:

  • How has the worldwide gaming chair market carried out to this point and the way will it carry out within the coming years?
  • What has been the affect of COVID-19 on the worldwide gaming chair market?
  • What are the important thing regional markets?
  • What is the breakup of the market primarily based on the kind?
  • What is the breakup of the market primarily based on the fabric?
  • What is the breakup of the market primarily based on the worth?
  • What is the breakup of the market primarily based on the distribution channel?
  • What is the breakup of the market primarily based on the top consumer?
  • What are the varied levels within the worth chain of the trade?
  • What are the important thing driving components and challenges within the trade?
  • What is the construction of the worldwide gaming chair market and who’re the important thing gamers?
  • What is the diploma of competitors within the trade?

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Gaming Chair Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Type
6.1 PC Gaming Chair
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Hybrid Gaming Chair
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Platform Gaming Chair
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Others
6.4.1 Market Trends
6.4.2 Market Forecast

7 Market Breakup by Material
7.1 PU Leather
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 PVC Leather
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Others
7.3.1 Market Trends
7.3.2 Market Forecast

8 Market Breakup by Price
8.1 High-Range
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Medium-Range
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Low-Range
8.3.1 Market Trends
8.3.2 Market Forecast

9 Market Breakup by Distribution Channel
9.1 Supermarkets and Hypermarkets
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Specialty Stores
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Online Stores
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Others
9.4.1 Market Trends
9.4.2 Market Forecast

10 Market Breakup by End User
10.1 Residential
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Commercial
10.2.1 Market Trends
10.2.2 Market Forecast

11 Market Breakup by Region

12 SWOT Analysis

13 Value Chain Analysis

14 Porters Five Forces Analysis

15 Price Analysis

16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 Ace Casual Furniture
16.3.1.1 Company Overview
16.3.1.2 Product Portfolio
16.3.2 AKRacing
16.3.2.1 Company Overview
16.3.2.2 Product Portfolio
16.3.3 Arozzi North America
16.3.3.1 Company Overview
16.3.3.2 Product Portfolio
16.3.4 Corsair Gaming Inc.
16.3.4.1 Company Overview
16.3.4.2 Product Portfolio
16.3.4.3 Financials
16.3.5 DXRacer
16.3.5.1 Company Overview
16.3.5.2 Product Portfolio
16.3.6 GT Omega Racing Ltd
16.3.6.1 Company Overview
16.3.6.2 Product Portfolio
16.3.7 Impakt S.A.
16.3.7.1 Company Overview
16.3.7.2 Product Portfolio
16.3.8 noblechairs
16.3.8.1 Company Overview
16.3.8.2 Product Portfolio
16.3.9 Secretlab
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.10 Thermaltake Technology Co. Ltd.
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
16.3.10.3 Financials
16.3.11 ThunderX3
16.3.11.1 Company Overview
16.3.11.2 Product Portfolio
16.3.12 Vertagear Inc.
16.3.12.1 Company Overview
16.3.12.2 Product Portfolio

For extra details about this report go to

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